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kevinvic

8
Posts
1
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A member registered Jun 28, 2018

Recent community posts

Nice update!

I click multiple times on lemons, it actually works 1/10 times. That's really bad for such a simple game: the only mechanic it has is bugged...

Ciao, sono Pizzo dal server Discord.
Molto carino per essere il tuo primo gioco, ti consiglio per il prossimo di renderlo più completo: un'interfaccia iniziale e più livelli (non mi aspettavo finisse già con il primo). Inoltre rallenta un po' la velocità di movimento e fai ruotare il personaggio quando torni indietro.

Per il resto, considerando che è il tuo primo gioco, continua così! Ripeto: molto carino.

Hi, I'm Pizzo from pizzolab.com
I write here instead of Twitter to be able to not have a characters limit cap.

The problems with this game are:
1. The size of the file can be much improved.
2. There is a very common bug, for which you get the "You Lose" screen even if you didn't lose: this happens because the trigger box behind the hand doesn't make a distinction between the sphere and other objects in the table, so when a glass (for instance) overpass your hand, you lose.
3. Set a limit on the hand position: it can proceed also outside the screen.
4. There is a bug in the movement of the sphere: sometimes it slows down a lot, you have to wait more seconds in order to give some speed to it, other times it goes too fast - in an abnormal way.

The last advice I can give to you is, for this kind of game, export the game as an HTML5 instead of a .exe to reach a wider audience (this advice is valid only for simple games, like this one, obviosuly). In this way users don't have to download a file to play the game.

Anyway, for being the first game it isn't that bad! Keep it up, I wanna see more :-)

Actually with new version the pivot seems to be the center of plane itself. So, if you place a cube 0.5 under the floor, the pivot will result central.

Anyway I forgot to congratulate you for the work. It took a while, but it was worth it. I hope the best for future updates and new customers! Keep it up! :-)

I agree with the "pivot" feature. It's primary in many situations (actually in all cases the object you create isn't still, because when rotating it the pivot position can't be 'random' or lateral). I'm obliged to use Blender just to move the pivot and this can be very annoying.
It shouldn't be hard to add this feature, isn't it?

I'm really pleased about this purchase. I won't use it for my game as now.. I hope the 2.0 will come soon! Good luck to developers!

Hi Kenney, when I export files to ue4, they're too small! How can I scale them or import them correctly? Thank you.